The Official Cannabis Independent strain guides
The Official Cannabis collection · sheet 51No 51 · GushersUniverse

The Gushers universe

The Fountain Mechanic

If Gushers is your strain, this is your sign: the Fountain Mechanic. The three-cornered plaza on the twelfth stroke of noon, the great basin throwing its column straight up and the pigeons going up off the steps with it, and you on one knee at a valve box with a long brass key, listening for the one that isn’t ready.

On the twelfth stroke the fountain goes up, and the pigeons go with it. Five-second loop.

If Gushers is your strain

You know how things work underneath. Everyone else sees the fountain; you see the pipe, the valve and the water resting all morning so it can go up at once. You like noon because it is honest: no shadows, nowhere for a leak to hide, every stone in the square lit from straight above. You would rather be useful than be watched, and you are almost always both.

You move steady, then all at once. You walk your rounds, you tap, you listen, and you leave a working thing alone, which is harder than it sounds. Patience, for you, is not waiting; it is listening with your whole hand on the stone. Then the bell starts and you are the quickest person in the square without ever looking quick, because you knew where everything was before it began.

At your best you fix a thing before anyone knew it was broken. You get soaked doing it, you laugh about it, and you let the crowd believe the fountain did it by itself. The burst is yours. You hand it out to everyone anyway, the people on the steps and the ones just passing through, and that is the part they remember about you.

Your flaw is that you cannot walk past a drip. You will stop in the middle of a sentence, a stroll or somebody else’s courtyard to tighten a thing that is not yours to tighten, and you will hear the one sulking spout over a whole square’s applause. The people who love you have stopped waiting for the ends of your stories. They hand you the wrench and save your seat.

What you need is a city that lets its water rest, a key that fits, twelve strokes of a bell and somebody next to you who doesn’t mind getting wet. Give you that, and noon goes up on time, every time, with you underneath it.

Your sign at a glance

Your hour
Noon, on the twelfth stroke
Your place
Under the Triangle, where the two pipes meet
Your object
A long brass valve key
Your tempo
Steady, then all at once
Your weather
High sun and a little spray
Your flaw
You can’t walk past a drip

Your people

  • Cindy at Midnight (Cinderella 99)Cindy has the twelve strokes at midnight; you have the twelve at noon. Neither of you has ever needed a thirteenth.
  • The Mountain Elder (Hindu Kush)The Mountain Elder sits where your water starts. Everything you send up at noon came down from a pass like his, slowly, and you think of him when the cool pipe runs cold.
  • The Night Courier (Sour Diesel)The Night Courier knows the city from its rooftops and bridges; you know it from underneath. Between you there is no address either of you can’t find.

Things you say

  • If it bursts, it was built to.
  • Listen to the pipe. The pigeons only know the time.
  • Everything good builds all morning.
  • A drip is a question. Answer it.
  • If you stayed dry, you weren’t close enough.

A scene from your world

Twelve strokes

At twenty to noon the Fountain Mechanic walks the Triangle with the long brass key over her shoulder, and the ring of wrenches on her apron belt chimes at every step. The pigeons know the sound. One by one they leave the roof tiles and settle on the steps of the old pump house, facing the great basin the way people face a stage. The city has let its water rest since dawn. Every fountain in it is holding its breath.

She taps each one with a wrench and listens. The great basin answers with a low hum, deep in the stone. The first corner hums. The second hums. The third hums a little sharp, the way it always does in summer. Then she turns down the narrow lane off the third corner to the Little Spout: a stone fish with a chipped lip over a basin no bigger than a bathtub, the oldest fountain in the city and the one nobody photographs. She taps it. Nothing. Not a hum, not a gurgle.

She kneels, lifts the iron lid of its valve box and puts her ear to the pipe. Under the paving she can hear the city’s two waters meeting, the cool pipe down from the hills and the warm one up from the south, shaking hands at the brass junction under the plaza. She can hear them going everywhere except here. The fish’s valve has settled a quarter turn short, the way old things settle when nobody asks anything of them.

She fits the key. It does not move. She leans on it, and on the pump-house roof the bell clears its throat and rings once. Twelve strokes: on the twelfth, every fountain in the city goes up together. That is the rule, and nobody remembers making it. Two. Three. She talks to the valve the way you talk to a nervous horse. At four it gives a little; at seven, a little more. At nine she gets a wrench on the collar and taps it twice, like knocking on a friend’s door.

Twelve. The great basin throws its white column straight up into the noon light, the three corners answer, and a breath later, late and loud, the Little Spout coughs, spits and sends up a jet higher than it has managed in years, right over the Fountain Mechanic’s head. Every pigeon on the pump-house steps goes up at once, a grey burst of their own. Across the Triangle a man selling newspapers looks up, nods and goes back to his stack.

The Mechanic sits on the rim of the fish’s basin, soaked from her braid to her boots, and laughs until the pigeons come back down. She wipes the key on her apron and lays it over her shoulder again. Tomorrow she will tap this one first.

The Triangle

The Triangle
The three-cornered plaza at the middle of the city, with a fountain at each corner and the great basin in between. At noon there is nowhere in it you can stand and stay dry.
The great basin
Three stone tiers and a column of water that goes up on the twelfth stroke and not before. The pigeons face it like an audience.
The two pipes
Under the paving, a cool pipe comes down from the hills and a warm one comes up from the south. They meet at a brass junction the Mechanic calls the handshake.
The pump-house bell
A small bell on the roof of the old waterworks. It rings twelve at noon, and the whole city goes up on the last stroke.
The Little Spout
A stone fish with a chipped lip, down the narrow lane off the third corner. The oldest fountain in the city, the least photographed and the one that sulks.
The long key
Brass, T-handled, taller than the Mechanic’s hip and worn bright where her hands go. It opens every valve box in the city.

The Fountain Mechanic, from every side

The Fountain Mechanic character sheet on a warm cream background: two full-length views and two waist-up views of her in a pale yellow shirt, amber neckerchief, red apron with brass wrenches on its belt and black knee-high rubber boots, her long grey-streaked black braid over one shoulder. In the first she holds a yellow rag, in the second she holds a tall yellow T-handled valve key upright beside her, and in every view one hand rests on her hip. She has the same smile and looks up to one side in all four.
The Mechanic from every side: braid, red apron, the long brass key, a rag and the wrenches at her belt, and one face for the whole noon shift, four times over: the small smile when the last spout goes up.

An original character, created for Gushers by Official Cannabis. Art direction by Official Cannabis.

Wear the noon

Pieces from this world come on a tee, a hoodie, stickers, a mug and a print.